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Chiaroscuro RP Reward Points

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When Chiaroscuro moved away from "Staffer Time for Custom Items" policy of players paying the Staffer(s) for the time it would take to build and describe something for them, the MUSH adopted an "RP Point" policy instead in which a player can accrue RP Points by being active and IC, and then later spend them on rewards.


The rewards that players can purchase are listed below, with the associated RP Point cost of that reward. However, these are not cheap, as RP Point Rewards still demand the free time of the Chiaroscuro Staff, preventing any incentive to slave-drive Staffers into doing many time-consuming jobs.


Contents

Miscellaneous

Reward Restriction Cost Discount
Luck Card
+luckyme
None 10,000 Harpies None
Purge Protection
+protect me
None 25,000 Harpies None
Crafting Minutes
+craft/minutes help
None Variable None
Shopkeeper
(Buys/Sells Crafted Items)
None 1 Voucher None
Fast Horse/Wolf
(This is a very fast mount)
None 1 Voucher None
War Horse
(High Speed and Stamina)
None 2 Vouchers None


Magic

Reward Restriction Cost Discount
Mage
(History Gift and Second School of Shadow Magic)
Must be Shadow Touched 1 Voucher None
Sorcerer
(History Gift and third School of Shadow Magic)
Must be Shadow Touched
Must have the "Mage" gift
1 Voucher None
Warlock
(History Gift and fourth School of Shadow Magic)
Must be Shadow Touched
Must have the "Sorcerer" gift
1 Voucher None
Reward Restriction Cost Discount
Priest
(History Gift and Second Discipline of Divine Magic)
Must be Sunkissed 1 Voucher None
Cleric
(History Gift and third Discipline of Divine Magic)
Must be Sunkissed
Must have the "Priest" gift
1 Voucher None
Paladin
(History Gift and third Discipline of Divine Magic)
Must be Sunkissed
Must have the "Cleric" gift
1 Voucher None


Unique Items

Reward Restriction Cost Discount
Unique Heirloom Item
(Cloaks, Jewelry, Trinkets, Etc)
None 2 Voucher 1 Voucher
Player submits an approved description and history
Unique Heirloom Quiver
None 2 Voucher 1 Voucher
Player submits an approved description and history
Unique Heirloom Light Armor
(Padded, Leather, Ringmail)
None 2 Vouchers 1 Voucher
Player submits an approved description and history
Unique Heirloom Medium Armor
(Scalemail, Chainmail, Banded Mail)
None 3 Vouchers 2 Vouchers
Player submits an approved description and history
Unique Heirloom Heavy Armor
(Half-Plate, Full Plate)
Must adhere to weapon laws 4 Vouchers 3 Vouchers
Player submits an approved description and history
Unique Heirloom Weapon
(Swords, Maces, Etc)
Must adhere to weapon laws 2 Vouchers 1 Voucher
Player submits an approved description and history


  • Unique items may be of Argentite, Kheledium (Post Darklands), Underlight (Post Darklands), and Violarium All unique items are set at Superb quality.
  • Weapons and armor must adhere to the restriction laws that are present for that character. A Freelander character will not be permitted a unique Greatsword, for example.


Property

Reward Restriction Cost Discount
New Buildings See Guide 2 Vouchers per room 1 Vouchers per room
Player submits room descriptions
Existing Buildings See Guide 1 Vouchers per room None
Player may submit new descriptions


  • Freelanders may not own Manors, Keeps, or Castles. Only Nobles may invest in such property.
  • Freelanders are restricted to no more than 5 rooms per building.
  • Nobles must submit 5-7 Rooms for a Manor, 7-10 Rooms for a Keep, and 10+ Rooms for a Castle.
  • New property may not be built in unthematic locations. For example, a Kahar could not build a Manor in Zahir territory. Nobles should ensure that new locations are built within the territory of the House they belong to.


Alternate Characters

Reward Restriction Cost Discount
Magic Character One per player
Cannot be first character
1 Voucher None


  • Players are only permitted ONE Magic character each. This includes Wildlanders and Syladris. There is no limit on "Untouched" characters.
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