Chiaroscuro RP Reward Points
From OtherVerse Wiki
When Chiaroscuro moved away from "Staffer Time for Custom Items" policy of players paying the Staffer(s) for the time it would take to build and describe something for them, the MUSH adopted an "RP Point" policy instead in which a player can accrue RP Points by being active and IC, and then later spend them on rewards.
The rewards that players can purchase are listed below, with the associated RP Point cost of that reward. However, these are not cheap, as RP Point Rewards still demand the free time of the Chiaroscuro Staff, preventing any incentive to slave-drive Staffers into doing many time-consuming jobs.
Contents |
Miscellaneous
| Reward | Restriction | Cost | Discount |
|---|---|---|---|
| Luck Card +luckyme | None | 10,000 Harpies | None |
| Purge Protection +protect me | None | 25,000 Harpies | None |
| Crafting Minutes +craft/minutes help | None | Variable | None |
| Shopkeeper (Buys/Sells Crafted Items) | None | 1 Voucher | None |
| Fast Horse/Wolf (This is a very fast mount) | None | 1 Voucher | None |
| War Horse (High Speed and Stamina) | None | 2 Vouchers | None |
Magic
| Reward | Restriction | Cost | Discount |
|---|---|---|---|
| Mage (History Gift and Second School of Shadow Magic) | Must be Shadow Touched | 1 Voucher | None |
| Sorcerer (History Gift and third School of Shadow Magic) | Must be Shadow Touched Must have the "Mage" gift | 1 Voucher | None |
| Warlock (History Gift and fourth School of Shadow Magic) | Must be Shadow Touched Must have the "Sorcerer" gift | 1 Voucher | None |
| Reward | Restriction | Cost | Discount |
|---|---|---|---|
| Priest (History Gift and Second Discipline of Divine Magic) | Must be Sunkissed | 1 Voucher | None |
| Cleric (History Gift and third Discipline of Divine Magic) | Must be Sunkissed Must have the "Priest" gift | 1 Voucher | None |
| Paladin (History Gift and third Discipline of Divine Magic) | Must be Sunkissed Must have the "Cleric" gift | 1 Voucher | None |
Unique Items
| Reward | Restriction | Cost | Discount |
|---|---|---|---|
| Unique Heirloom Item (Cloaks, Jewelry, Trinkets, Etc) | None | 2 Voucher | 1 Voucher Player submits an approved description and history |
| Unique Heirloom Quiver | None | 2 Voucher | 1 Voucher Player submits an approved description and history |
| Unique Heirloom Light Armor (Padded, Leather, Ringmail) | None | 2 Vouchers | 1 Voucher Player submits an approved description and history |
| Unique Heirloom Medium Armor (Scalemail, Chainmail, Banded Mail) | None | 3 Vouchers | 2 Vouchers Player submits an approved description and history |
| Unique Heirloom Heavy Armor (Half-Plate, Full Plate) | Must adhere to weapon laws | 4 Vouchers | 3 Vouchers Player submits an approved description and history |
| Unique Heirloom Weapon (Swords, Maces, Etc) | Must adhere to weapon laws | 2 Vouchers | 1 Voucher Player submits an approved description and history |
- Unique items may be of Argentite, Kheledium (Post Darklands), Underlight (Post Darklands), and Violarium All unique items are set at Superb quality.
- Weapons and armor must adhere to the restriction laws that are present for that character. A Freelander character will not be permitted a unique Greatsword, for example.
Property
| Reward | Restriction | Cost | Discount |
|---|---|---|---|
| New Buildings | See Guide | 2 Vouchers per room | 1 Vouchers per room Player submits room descriptions |
| Existing Buildings | See Guide | 1 Vouchers per room | None Player may submit new descriptions |
- Freelanders may not own Manors, Keeps, or Castles. Only Nobles may invest in such property.
- Freelanders are restricted to no more than 5 rooms per building.
- Nobles must submit 5-7 Rooms for a Manor, 7-10 Rooms for a Keep, and 10+ Rooms for a Castle.
- New property may not be built in unthematic locations. For example, a Kahar could not build a Manor in Zahir territory. Nobles should ensure that new locations are built within the territory of the House they belong to.
Alternate Characters
| Reward | Restriction | Cost | Discount |
|---|---|---|---|
| Magic Character | One per player Cannot be first character | 1 Voucher | None |
- Players are only permitted ONE Magic character each. This includes Wildlanders and Syladris. There is no limit on "Untouched" characters.
