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The Grand Unified Wiki of Jointhesaga.com
Started on July 10, 2007, the OtherVerse Wiki currently has 5,683 articles.


Since 1998, Jointhesaga.com has offered an around-the-clock real-time roleplaying experience for players from around the world. Currently, we offer two universes for the consideration of discerning improvisational storytellers: The space opera adventures of OtherSpace and the afterlife explorations of Necromundus.

About Our Games

OtherSpace

Browser Connection!

It is the year 2650.

The genocidal war of the Il'Ri'Kamm Hive Mind against the arachnoid B'hiri ended with the defeat of the Hivers. Now, the B'hiri struggle to rebuild their civilization while former Hiver allies, the Thul, creators of the OtherSpace Drive, face the possibility of their own extinction.

The honor-driven castes of the Hekayti seek to maintain their dominance in spite of the savage, bloodthirsty efforts of some of their kin.

The psi-fearing Lotorians, satisfied to roam the universe without a world to call home, look for profit and advantage in every deal made and every bargain struck.

And into the midst of all this come refugees from the distant future of another shard of the Multiverse, bearing technology that could tip the balance of power.

Who are these outsiders? What do they want? Does their coming herald a chance for peace or a bleaker prospect?

The journey to that question's answer begins aboard a living starship, a Yaralu known as Comorro. Perhaps the oldest of its kind, Comorro provides a neutral haven for those who seek it.

  • jointhesaga.com 1790

Necromundus

We all were sea-swallow'd,
though some cast again,
And by that destiny to perform an act
Whereof what's past is prologue,
what to come in yours and my discharge.
- Shakespeare (The Tempest)

You're dead. Now how will you live?

It doesn't matter where you came from or what happened in the life you knew before. Life's over. In Necromundus, the realm of portals, the question is how to spend your afterlife.

Necromundus takes an ambitious sandbox approach to its design. Players must write biographies to give their characters some background, but those biographies do not rely on knowledge of any given theme. Your character can come from any place, any time, so long as they are well-crafted and meet our quality standards.

Once you've entered the afterlife, you'll pick the form your character will take, the style of person they'll represent, and then you'll embark on adventures throughout several realms connected to the main city of Necromundus by a series of glowing portals.

Craft weapons and armor. Train mounts to carry you across the land. Join friends in epic battles against tenacious foes.

But, most importantly, help shape the evolving story of Necromundus.

  • jointhesaga.com 3005

Jointhesaga.com Blog

Game News

3/30/2009

Check out our new community site at http://otherversers.ning.com

3/26/2009

We've finally caved and started a Twitter page for the games of Jointhesaga.com! So, if you want to follow what's up, check us out at http://twitter.com/Jointhesaga

3/6/2009

  • March Madness Fundraiser!

It's that time again! We're raising money toward our marketing and server costs! If you can afford to contribute, use the PayPal link at our blog.

Contributors get badges commemorating their generosity!

  • Open House Weekend - March 7-8

Here's a schedule of our upcoming open house weekend at OtherSpace (jointhesaga.com 1790):

Saturday, March 07 2009

1:00PM OS Open House Begins!

1:30PM Panel: Effective character descriptions

2:30PM Panel: Ten Years and Still Going

3:30PM Exhibition: Improv Bar Scene

4:30PM Exhibition: Combat Scene

5:30PM Panel: Making memorable heroes and villains

7:00PM OS Roleplaying Awards Ceremony

Sunday, March 08 2009

2:30PM Panel: Characters that work

3:00PM Playing God contest entry deadline

3:30PM Panel: Working with a Wiki

4:30PM Panel: Player Rewards and Incentives

5:30PM Panel: Promotional Concepts

6:30PM Panel: Character Journals - Beyond the MUSH

11:00PM OS Open House Ends!

See you there!

  • Action Cards now available!

Master Gun Fu, give yourself a little boost in piloting, or save your character from certain death. All this and more is possible with our new Action Cards!

  • Event Cards now available!

We can really shake things up RP event-wise now with our new Event Cards!

  • New in-game badge system online!

OtherSpace players now have a badge system to commemorate special achievements.

1/31/2009

  • +Disguise

Another fine product of Chalice's code cauldron: The +disguise command.

A player may request an admin to oversee a disguise roll, and if they are successful, the admin will set the level at which the roll succeeded on the player. A tag line will then appear in the IC information of the player's +finger, indicating that there may be something more about the character which an observer can detect. The observer will be instructed that they may request to roll observation, which must beat the original disguise roll's level to be successful.

A player may remove their disguise at any time by using the +disguise/remove command. However, once a disguise is removed, they must ask an admin to officiate a new roll in order to reinstate it.

Encyclopedia Intergalactica

An evolving repository of data about the multiverse of OtherSpace.

Book of the Dead

An evolving repository of information about Necromundus.

Featured Article

Stars and Garters: The Gamble

Sensors aboard the Gravitas start pinging as they detect - briefly - a craft emerging from FTL on a course for the wreckage of the Stars and Garters. The profile of the vessel would be familiar to the Lotorian: Medlidikke, a menacing gunboat bristling with weapons. ETA: Five minutes.

The Gravitas carefully maneuvers over to the breach and holds there. Zuan's panicked voice comes over the comms, "Bad bad ship here. Go NOW!"

Bri helps as best she can with the locker, "Off we go!" she calls out and takes off, hopefully with the other two following.

Kestrel takes hold of the locker as well, lifting and starting to move off with the other two. "Zuan sounds awful torqued 'bout somethin'," she observes. "Bettin' it ain't kittens an' rainbows, neither. Less git outta 'ere."

Finch, Kes, and Bri reach the edge of the station, and the mechanic takes the whole cabinet himself, disengaging his boot magnets and jumping for Zero Gravitas's open cargo hold doors.

While Zuan awaits the EVA team's secure arrival in the cargo hold of the Gravitas, he might notice a certain pattern to the asteroids moving about in the Strand around him just now. The Medlidikke stalker, like the Gravitas, is having to cautiously negotiate the rocks. Zuan could conceivably strike two rocks at just the right angle to create a crushing vise for the Medlidikke that couldn't be avoided without slamming into a couple of other big rocks.

Lotorians aren't particularly known for playing it safe. Maybe that's why they don't have a planet of their own anymore. At any rate, Zuan takes the riskier choice. Once he's sure that the EVA team is onboard, he fires up the engines and heads into the asteroid field. He tries to nudge the asteroids at his malevolent Hekayan pursuers.

Bri lands in the cargo hold and even though she lands safely, she finds herself tumbling into a bulkhead as Zuan takes off, a little cry escaping her, and her breath knocked from her as she hits.

The stalker pilot might be very good. He could be quite excellent, in fact. But there's little he can do when it becomes apparent that the Outverser ship has used superior shield technology to bounce asteroids hither and yon. Still, he's a Medlidikke. They simply don't give up. Thrusters fire, the stalker jerks hard to port, and it very nearly boosts its way out of the trap. Nearly isn't enough, though. The hull crumples and implodes in an exhalation of atmosphere and metallic debris.

The Later reengages her boot magnets as soon as she's safely inside the cargo bay, luckily for her, though Kestrel still sways on her feet at the piloting maneuver. "'Kari's sword, what's 'e -doin'-? You a'ight, kid?"

The cargo doors slide shut, the gravity returns by degrees, and there is a roar as the pressure returns. Finch pulls his helmet off and mounts the stairs three at a time to head aft to the engine room as if the ship moving in unusual ways beneath him is nothing new. In the engine room, he slaps the intercom panel and says, "Things good? Remember, engines to half power before FTL."

The ship banks hard as it turns to an escape vector. Zuan takes no time to revel in his victory. Instead, he points the ship towards the nearest edge of the field. Still, this is asteroid field navigation. He keeps the throttle in check. Zuan replies to Finch with just two words: "Medlidikke dead."

(more)

Past Featured Articles

Jointhesaga.com Recruiting

OtherSpace: Wanted Characters

  • Lotorian Journalist (Comorro News Broadcasting): We’ve got lots of new people showing up on Comorro Station from distant galaxies and (allegedly) far away times. Get out there and get the scoop!
  • Hekayti Docking Hub Chief (Comorro Station): We’re looking for a Hekayti technician, part of the Toveil caste, to run day-to-day operations in the station’s docking hub.
  • Lotorian Property Manager (Comorro Station): All those new refugees from off-station are going to need places to stay. So, we need someone to play Comorro’s internal property management chief.

Necromundus: Wanted Characters

  • Sir Galahad: Knight of King Arthur’s round table in Camelot.
  • Kurt Cobain: Grunge rocking lead singer of Nirvana.
  • John F. Kennedy: United States president who was shot and killed in Dallas in 1963.
  • Humphrey Bogart: Famous actor who starred in Casablanca and The Big Sleep.
  • Al Capone: Ruthless Chicago mob boss.
  • Princess Diana: Beloved British icon who died in a Paris car crash.
  • Death: Keeper of the peace in the central city of Necromundus.

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