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Necromundus Party Activities Guide

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Guide Creation Skills Crafting Energy Quests Combat Leveling Travel Trade Influence Buffs Events Trivia Parties Roleplaying Badges Guilds Housing Post-50 Commands

[edit] Overview

It's dangerous to go alone! So take friends. You can form up parties to go off on adventuring expeditions throughout the realms of Necromundus - especially in the more dangerous dungeons.

If one character wants another to invite them to a group, first the one seeking an invite has to set themselves up to accept party invites from that individual.

So, an example would be &party_invites me=Bob. And then Bob, the party leader, would be able to invite me to his group.

[edit] Party Dungeons

Dungeons that can only be entered with parties include:

  • Tomb of Ashkaman (Blistering Wilds - Cataract)
  • Agickin Theme Park (Urland)
  • Bloodwalk (Whisperwood Hold - Cataract)

[edit] Party Commands

  • +party/invite <name>: Invites a player to the party.
  • +party/who: Shows who's in the party.
  • +party/engage <target>: Allows the group to engage a creature in combat as a group.
  • +party/leave: Allows a party member to depart the group.
  • +party/disband: Allows a party leader to break the group.

Attacks and the use of abilities are carried out in groups using the same syntax as they are when solo. You must be dismounted for invites to work.


Guide Creation Skills Crafting Energy Quests Combat Leveling Travel Trade Influence Buffs Events Trivia Parties Roleplaying Badges Guilds Housing Post-50 Commands

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