Necromundus Tauroid Guide
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[edit] Overview
Bipedal, furred, bovine-like creatures, usually six to eight feet tall. While not particularly intelligent (usually), Tauroids come with extra Willpower, Constitution, and Strength. Tauroids can choose to be either a Warrior or a Healer.
[edit] Skills
Horned Combat, Hoofstomp, Infuriation.
Horned Combat is a racial (pre-learned) skill that allows the use of the ability 'Gore.'
Hoofstomp is a racial skill that allows the use of the ability 'Mulekick.'
Infuriation is a racial skill that does not have an ability attached.
(Eloise's Observations: Infuration could be quite useful in a PvP battle, In-Character or otherwise. Experiment with it and the +taskroll <skill> at <modifier#> command a little.)
[edit] Abilities
Gore, Mulekick.
Gore: An ability that does 65 damage to a target over time. Costs 10 AP (Action Points). No stacking. Requires Horned Combat
Mulekick: An ability that adds 10 ODF (attack power) to weapon's attack. Costs 30 AP. Cooldown minimal. Requires Hoofstomp.
(Eloise's Observations: Gore is incredibly useful in areas that are just a tad too powerful for under-leveled characters, since it even does damage during the opponent's turn. While higher-level characters with enough 'oomph' to take down the creatures in their path may have no use for it, I practically lived on it for the first 30 levels. Mulekick, of course, is good if the creature is at minimal HP and you don't want to wait a whole extra turn to end combat. When paired with a random critical attack, the effects can be devastating. For the other side.)
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